現在の位置
diff プラグインを使用中
- 追加された行はこの色です。
- 削除された行はこの色です。
- Danielle へ行く。
- Danielle の差分を削除
Very nice. The asides css is<a href="http://zmeskjexbqz.com"> petrty</a> smooth too. Gotta say I love this stuff. It took me a few minutes yesterday to make a zoom/contrast layout version of your Kubrick skin. Can't wait to have more time to do some serious damage.One question about the category linking (good catch Scott) I'm not terribly familiar with WordPress.com treatment of categories and tags but it looks to be one in the same unless I've just seen a bad example. Any plans to address tags so that they're rel-tag compliant? Seeing how you've been sticking to microformat compliance so far, it would make sense of course.I use Ultimate Tag Warrior which is an absolutely wonderful and powerful plugin. The downside is that it has no rel-tag compliance mode which uses the + sign as spaces and points to your own archives instead of technorati. So I hacked it to bits a few versions ago to get it to do what I wanted it's nice and rel-tag compliant while linking back to my tag archives but it took away some of the built in functionality to see the intersection of tags as well as combinations of tags. I never went and cleaned it up, now there's been two new versions since, hehe.Anyhow, any specific tagging plans I should know about before locking myself up with the new version of UTW for a while?Jā I can't remember who I orglniaily read the comment from, either Nils or Syncaine, but they mentioned the two ways people view sandboxes. Those who view it as a game don't care about the effects of their actions, and therefore PvP. Those who see it as a world don't tend to do that so often.Regardless of the details of it, I think the comment fits in nicely with your post. Your niece sees the world and how she can interact with it, and change it, whereas the adults simply do as they please within the rules given to them. If the rules tell them to wait in line, they do. If they allow them to be vagrants, they do, but only because the rules allow it. Makes me wonder about the visible and invisible rules that are in effect in MMORPGs, and how players abide by them to interact with the game. Like the Need/Greed rolls before the Dungeon Finder. It was an unspoken rule that you didn't roll on something you couldn't use or didn't need, because you could alienate the people on your server. Now, that rule is hard coded enforced due to the consequences being taken away. http://rwixcyxhyu.com [url=http://fghoxx.com]fghoxx[/url] [link=http://rtzzlfxb.com]rtzzlfxb[/link]